So in case that anyone falls in here, here's a solution with code:
private string text;
void OnGUI() {
var position = Camera.main.WorldToScreenPoint(gameObject.transform.position);
var textSize = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Label(new Rect(position.x, Screen.height - position.y, textSize.x, textSize.y), text);
}
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