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Answer by DaveA

Just a guess, but try using p.z where you have p.y right now.

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Answer by PrimeDerektive

Did you try setting a custom gui style to the label and playing with the alignment of the text? That sometimes throws me off.

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Answer by kennypu

Ok I figured out what was going on. Apparently, the WorldToScreenPoint and WorldToViewportPoint functions return an integer(or float respectively) starting from 0,0 at the BOTTOM LEFT of the screen....

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Answer by Lone-Coder

Here's what I'm using. It's not perfect but close enough for debugging. Any idea on how it could be fixed? void OnGUI() { var point = Camera.main.WorldToScreenPoint(transform.position); GUI.Label(new...

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Answer by alejandro__

So in case that anyone falls in here, here's a solution with code: private string text; void OnGUI() { var position = Camera.main.WorldToScreenPoint(gameObject.transform.position); var textSize =...

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